Fun with Randomness: Games with the Random Factor

When people think of randomness, one of the first things that spring to mind are games like Bitcoin dice where a dice is rolled and the results influence whether you win or not. That idea though is kind of limiting. There are several ways that randomness can be used to make a game more fun without making it the main engine of a game. Here are a few examples how randomness has been used to make a game better.

Randomly-generated objectives

The classic whodunit game Cluedo does this. A deck is shuffled and players try to figure out which cards they hold. With five card of murderer, murder weapon, and location, there are over 125 possible combinations. That’s quite a challenge to narrow down to a specific set and can be an exciting game to play. Additionally, this ensures that a game has a large replay value as the randomness ensures no game can be the same.

Randomly-generated maps

The random factor has also helped increase the replay value of many computer games. A lot of games use maps and locations. If there is a set level design, then all a player needs to do is finish the game once to get a game’s full experience. Randomly-generated map locations can change this. An excellent example would be the Diablo series from Blizzard. A dungeon crawler where players have to explore dungeons, the game creates a new dungeon for players to explore every time they enter a new area. This keeps the game fresh and people keep coming back.

Randomly-generated events

Sometimes you just want a surprise. There are several games that use randomly scripted events to add some spice to the current play through. An excellent example of this would be the recent XCOM game from Firaxis. In this game of fighting an alien invasion, missions are generated randomly and happen at different times. This adds replay value as no two games will ever be the same in sequence.